Quake3 on 24 monitors!

I’m not a quake3 fan (I played when it came out, but that’s more than 8 years ago I think) but I’m still impressed with what some student did! With a resolution as large as this, I guess only a game as old as quake3 could render at 60fps (modern games are fill rate bound at resolutions as small as 800×600 or 1024×768 – maybe when we have a pixel shader ALU pipe per pixel we’ll get those framerates with large resolutions!!!).

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